Our work must encompass three essential qualities: Adaptation, Work and Quality.
Our team of compo artists is in charge of bringing all the processes closer to reality, using nuke software, and with the most advanced tools we achieve excellent results.
-Chromas: we extract the chromas rescuing the details with a lot of attention and with non-destructive processes.
-3D integration: Knowing even the smallest detail that film cameras capture in the image, we integrate our CGIs in real images leaving them indistinguishable from reality.
-2.5D workflow: our 2.5D department knows the matte painting techniques included in the projects to optimize time and results.
-Service: we perform service effects using only 2D techniques optimizing economic resources.
Our 3D team has a very precise coordination, achieving a workflow where the result of the final render facilitates the integration work achieving the photorealism with which we distinguish ourselves.
-Creatures: we immerse ourselves in the realization of creatures with grooming, and ziva muscles.
-Enviroment: our specialty is to manage large-scale scenes, where the layout of the elements require optimizations and advanced management.
-Assets: we model, texture and do the lookdev of our assets inside the studio to ensure excellent results.
We introduce SCAN2VFX, the wonderyrilet subsidiary that specializes in this process.
-Matchmoving: we take on large volumes of shots where we work with precision extracting the 3D cameras including the generation of proxy geometries and respecting the real scales.
-Photogrammetry: we photogrammetrized assets, props and sets, with high dynamic range and high resolution cameras, to process and reproject textures achieving an imperceptible photorealistic.
-Lidar scanning: we scan on set, with the latest technical equipment, all types of sets, including large sets, with scans of several days.
We prepare the plans to work facilitating the final composition process, optimizing the company's resources.
-Cleanups: We reproject with our 3D cameras, work with vectors and 2D tracks, to make more accurate cleanups and maintaining the demanding times of production.
We create and simulate all kinds of natural and unnatural phenomena, physical and non-physical, with a photorealistic level of detail.
-Fires: from lava to fire, we simulate all types of combustion based on the physics of combustion, at real scales.
-Fluids: we create all types of fluids from water to denser materials such as honey, including large scale fluids such as oceans.
-Energy: we adapt our simulations to unnatural phenomena to reflect the creativities of production.
Our supervisors support the production from the beginning, in the pre-production process, understanding the needs of the project, until the on set production, where they collaborate so that the material arrives as optimal as possible for the post-production processes.